Firestorm
GDI Missions
GDI Mission No. 01:
The Kodiak was lost whilst en route to the Philadelphia. We believe the crash site is in this sector. When it went down, the Kodiak was carrying the Tacitus, which had just been recovered. Locate the crash site and see if the Kodiak can be repaired. Retrieve the Tacitus at any cost. Warning: there may be Nod forces and hostile Tiberian lifeforms in the area. The ion storm is at its peak. Advanced units are unusable.
GDI Mission No. 02:
We have lost contact with a small civilian camp in the vicinity. The latest reports indicate an attack by unidentified life forms. Verify this information and protect the civilians at all costs. Escort as many civilians as possible to the evacuation zone for immediate airlift.
GDI Mission No. 03:
Tratos’s death has sparked an uprising amongst the mutants. They are convinced that the water and food supplies have been poisoned and are attacking the local supply centre. Tensions have therefore escalated into armed conflict between the two factions. Suppress the riot. Avoid casualties and damage on BOTH sides. To this end, our infantry is equipped with non-lethal weapons. You must prevent the destruction of the supply centre, as it supplies all the mutants and displaced civilians in the area.
GDI Mission No. 04:
CABAL’s Mastermind is believed to be located in this sector. Take out both bridges to cut off enemy reinforcements. Capture CABAL with the help of an Engineer. Nod uses autonomous Laser Fences to protect it from intruders. Disable these fences by storming the relevant Command Centers. Once inside, neutralise any defensive systems protecting the Mastermind.
GDI Mission No. 05:
According to rumours, the second component of the Tacitus is located in an ancient temple near La Paz in Bolivia. Ghost Stalker, the ghost hunter, and Valdez, the archaeologist, will help you track down the Tacitus. We have a new long-range Artillery unit for you to try out: the Juggernaut. Be warned, this area is completely uncharted.
GDI Mission No. 06:
CABAL has betrayed us. The GDI – and perhaps even Earth itself – is doomed, unless we can regroup and send for reinforcements. Drive Dr Boudreau to the nearest GDI Outpost. Once she is safe, she will call for reinforcements.
GDI Mission No. 07:
We have lost contact with our base outside Trondheim. Explore the area and investigate the cause of this disruption. We have no tactical data regarding CABAL forces in this sector and require intelligence.
GDI Mission No. 08:
GDI IT specialists have reprogrammed a Nod Cyborg and implanted a Virus designed to infect CABAL’s communications network. The Cyborg must be infiltrated into CABAL’s defensive outpost to trigger the Virus. CABAL is aware of this plan and will do everything in its power to prevent it. Set up your base quickly before CABAL fortifies its positions.
GDI Mission No. 09:
We have tracked down CABAL and are ready to attack them on all fronts. This is a massive assault. Nod forces have reluctantly agreed to a temporary ceasefire and are launching a simultaneous offensive against CABAL. The destruction of the brain is crucial to our victory.
Nod Missions
Nod Mission No. 01:
CABAL’s brain has been dismantled and is now in the hands of the GDI. The Brotherhood is in complete disarray and it is essential to restore CABAL to working order. Locate and retrieve the three components of the brain without alerting the GDI forces in the sector. Complete silence is essential to the success of the operation.
Nod Mission No. 02:
The first stage of our Tiberium extraction requires fertilising the soil with new forms of indigenous life. We will use these life forms to punish those who seek to halt their advance. Locate the bridge leading to the Well of Genesis and repair it, then use the Toxin Soldiers to ‘persuade’ the civilians to support our cause.
Nod Mission No. 03:
Whilst GDI forces are busy defending civilians, you will lead an elite squad to eliminate Tratos, the mutant leader. Locate Tratos within the base. Our new Limpet Drones will help you do this. Once you’ve located him, you’ll need to work out a way to get close to him. The GDI will provide him with extreme protection, as Tratos represents their last hope of halting the Tiberium attack. If you destroy their power supply, the Firestorm Defense will be neutralised. You cannot afford to make any mistakes: this mission is crucial for the future of the Brotherhood of Nod.
Nod Mission No. 04:
The mutant vermin have reared their ugly heads once again. They’ve stolen the Tacitus that I… that we worked so hard to obtain. To complete Kane’s work, we absolutely must retrieve it. Find the mutants’ camp and retrieve the Tacitus. Once it’s safe, eliminate all the mutants in the area. Perhaps they’ll eventually realise they’d be better off not crossing us.
Nod Mission No. 05:
CABAL has betrayed us. We must escape and make them pay for their betrayal. There is a disused airfield nearby; if we can reach it, we still have a chance. Once there, we’ll need to repair the communications system to contact our forces and request an immediate evacuation. We have had no intelligence or tactical support since CABAL’s mutiny. We’ll have to fend for ourselves.
Nod Mission No. 06:
Ever since CABAL attacked us, we’ve lost all communications. We have no choice but to try and obtain the GDI’s EVA technology. There’s a small GDI Airbase in this sector. Get your engineer onto their radar to steal an EVA unit. A small diversion to keep the GDI’s air units occupied might be useful. We also have a new unit for you: the Mobile Stealth Generator. Use it wisely.
Nod Mission No. 07:
A scorched earth, nothing else. Locate and destroy all cybernetic forces in the sector. The base has a network of Laser Fences that also protect CABAL.
Nod Mission No. 08:
Before launching an assault on CABAL, we must slow down its production capabilities. CABAL is currently carrying out large-scale Tiberium harvesting operations in East Africa. You must go there and eliminate its harvesting capabilities. Our forces are currently scattered, and we can only provide you with a small strike force. Use the Fist of Nod, the mobile Weapons Factory, to build a powerful strike force to crush them.
Nod Mission No. 09:
That’s right, Commander! Strike CABAL hard and fast. Show no mercy, give no quarter. Find a way to breach its defences and seize the Mastermind. GDI forces are keeping CABAL occupied – now is the time to crush it once and for all.
