The Paradox

In Red Alert, a peculiar phenomenon known as a ‘Paradox’, ‘Time Quake’ or ‘Vortex’ occurs from time to time when one of the players makes ‘excessive’ use of the Chronosphere.

“The Chronosphere: An evolution of the Philadelphia Experiment, the Chronosphere allows the Allied Forces player to move a unit from one location to another without having to travel through the space between them. However, the unit will only exist at its new emplacement for a short time before returning to its point of origin. This technology is still unstable. Constant use, or use on certain units, could create unusual and undesirable effects.”

![](/uploads/cncsaga/Red Alert/sp-le-paradox/img-1.jpg)

Here is the information about the Paradox contained in the rules.ini file:

; Chrono side effects
QuakeChance=20% ; percentage chance of a time quake occurring with each use of chronoshift
QuakeDamage=33% ; percentage of damage inflicted when a time quake occurs
VortexChance=20% ; percentage chance of a chronal vortex occurring with each use of ChronoShift
VortexDamage=200 ; damage inflicted by vortex discharge
VortexRange=10 ; scans for victims up to this distance away [in cells]
VortexSpeed=10 ; speed at which the vortex moves

Amongst other things, we learn that the Paradox has a 20 per cent chance of appearing each time the Chronosphere is used.

Here is a short animation of the Vortex emerging from a crate:

![](/uploads/cncsaga/Red Alert/sp-le-paradox/img-2.gif)