Nod – Support class

Nod – Support class

C&C 4: Tiberian Twilight

Units

Engineer

This fast, lightly armoured non-combat unit is unrivalled when it comes to capturing Tiberium crystals, seizing pods and maintaining allied units.

Build time: 8s – Command Points: 3 – Tier: 1 – Required Level: 1

Venom

These small rocket-launching vessels are designed to operate in swarms and rout the enemy using their speed.

Build time: 10s – Command Points: 3 – Tier: 1 – Required Level: 1

Marauder Tank

Heavier armoured than most vehicles of its size, the Marauder Tank is armed with a weapon similar to a Combat Shotgun that fires corrosive rounds soaked in Tiberium.

Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1

Cobra

The Cobra prowls the skies, on the lookout for unfaithful earthlings to harass with its cannons. When optimised, it can camouflage itself: no one can see it, but it is always there.

Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1

Scalpel

This Obelisk of Life heals ground and air units. The Scalpel can also cast a purge that removes status effects on Kane’s behalf.

Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 3

Tyrant

The Tyrant is an interceptor tank that acts as a Scout and attacks heavy ground units with its Laser Turret. It can also burrow and increase the rate of fire of all nearby allied units.

Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 5

Salamander

When Kane demands total air superiority, his disciples deploy the Salamander. Its four rocket batteries fire independently whilst the ground is scorched by the Flamethrower.

Construction time: 15s – Command Points: 6 – Tier: 2 – Required Level: 6

Vertigo

The Vertigo Bomber is a bomber specialising in strikes that obliterate everything in their path. When optimised, it transforms into a stealth bomber.

Construction time: 12s – Command Points: 6 – Tier: 2 – Required Level: 8

Hijacker

A Nod intelligence Cyborg Hijacker, this spy jams targeting systems and can even capture enemy units by hacking them.

Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 9

Basilisk

True to its name, the Basilisk can petrify ground units within a stasis field or rob the enemy of all hope with its barrage of lasers.

Build time: 15s – Command Points: 10 – Tier: 3 – Required Level: 12

Medusa

The Medusa has a truly terrifying weapon: the flux cannon, which fires continuously and tracks its target wherever it goes. In addition to this cannon, it also has a huge EMP rocket launcher and unit repair capabilities.

Build time: 15s – Command Points: 10 – Tier: 3 – Required Level: 15

Leviathan

A heavy unit and Command Hub for the Nod, the Leviathan grants the faithful an armour bonus, whilst its three fireball launchers send heretics to their doom. When upgraded, aerial drones are added to its arsenal.

Build time: 20s – Command Points: 12 – Tier: 3 – Required Level: 20

Upgrades

1★ Tier 2 Tech

Unlocks Level 2 units and upgrades, and adds the Level 2 weapon to the VCM.

1★ Range Boost

Increases the firing range and line of sight of all Level 1 units.

1★ Speed Boost

Increases the movement speed of all Level 1 units.

1★ Refire Boost

Reduces the reload time of all Level 1 Laser Rifles and Laser Turrets.

1★ Accuracy Boost

Increases the chance of Level 1 cannons and rockets hitting their target by 50 per cent. Rocket Soldiers no longer miss moving targets. Cannon units remain accurate even whilst moving.

2★ Tier 3 Tech

Unlocks Level 3 units and upgrades, and further enhances the VCM.

2★ Cloak Module

Grants stealth abilities to the Cobra and the Vertigo.

2★ Infusion Engine

Gives Scalpel the ability to increase the damage dealt by allied units.

2★ Data Worm

The hijacker infects the targeted enemy, who gradually takes damage before exploding. The infection then spreads to a nearby enemy vehicle.

2★ Mobile Stealth Generator

The VCM becomes stealthy when it is on the move.

3★ Hangar Bays

Small side-firing drones are mounted on each Leviathan to attack nearby enemies.

3★ Spectrum Beam

The lasers bounce towards the nearest enemies to damage multiple targets.

3★ Amplification Overrides

Increases the radius of the Medusa’s EMP, the flux cannon and the repair effects. In addition, the cannon slows targets, the EMP lasts longer and repairs are more effective.

3★ Charged Capacitors

Increases the rate at which you earn support points, allowing you to use support abilities.

Superweapons

1★ Eyes of the People

All units temporarily gain increased visibility and range.

1★ Demoralize

The Voice of Kane instils fear in his enemies, reducing their speed and evasion within the target area.

1★ Obelisk of Life

Unearth an Obelisk of Life that heals allied units, starting with those in the worst condition. Manual targeting; cannot be resold.

2★ Cloaking Field

Temporarily camouflages all allied units in the target area.

2★ Burrow Mines

Clear a minefield containing Land Mines in the target area.

2★ EMP Countermeasures

Revives all allied units affected by an EMP effect and grants them temporary EMP immunity.

3★ Hack Radar

Jams the radar of all enemy forces, disabling their mini-map and restoring the fog of war. Also triggers ICÉ beacons at random.

3★ Decoy

Creates decoys of all allied units within the radius. The decoys take four times the normal damage and deal no damage.

3★ Firestorm Ignition

Temporarily transforms all weapons capable of catching fire into fire storms.

4★ Subterranean Strike

Unearth large obstacles in the target area that deal area-of-effect damage.

4★ Risen Monolith

Unearth a powerful Obelisk of Light in the target area.

4★ Hand of Legion

Uncover the highest-ranking female spy in the target area.

5★ Tiberium Infusion

Instantly ends the cooldown on all your allies’ units’ abilities and briefly reduces the cooldown time of all units.

5★ Vein Detonation

Blows up an underground vein of Tiberium to trigger earthquakes, before creating a cloud of Tiberium that deals damage and reduces enemy armour.

5★ Mark of Kane

Significantly increases the rate of fire of all allied units in the target area.