Engineer
This fast, lightly armoured non-combat unit is unrivalled when it comes to capturing Tiberium crystals, seizing pods and maintaining allied units.
Build time: 8s – Command Points: 3 – Tier: 1 – Required Level: 1

C&C 4: Tiberian Twilight
This fast, lightly armoured non-combat unit is unrivalled when it comes to capturing Tiberium crystals, seizing pods and maintaining allied units.
Build time: 8s – Command Points: 3 – Tier: 1 – Required Level: 1
A light and manoeuvrable hovercraft with rocket-launching capabilities, surprisingly powerful in ground-to-ground and ground-to-air engagements.
Build time: 10s – Command Points: 3 – Tier: 1 – Required Level: 1
A multi-purpose GDI battle tank, the Hunter is armed with an EM cannon boasting considerable firepower. But it is above all the speed at which it gains experience that makes the Hunter a unit of choice.
Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1
Its two Gatling Cannons take a little time to come up to speed, but they are nonetheless the infantryman’s worst enemy.
Construction time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1
The Titan Mk. II is merely a medium all-terrain armoured vehicle, but its long-range Beam Cannon can tear heavy enemies to pieces before they even spot it.
Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1
A very light armoured vehicle, the Striker can literally circle round enemy units whilst harassing them with its Laser Turrets.
Construction time: 10s – Command Points: 3 – Tier: 1 – Required Level: 2
The inventor of the Bulldog simply mounted a large automatic Combat Shotgun onto a jeep. The result is more impressive for its effectiveness than for its looks… hence the name.
Build time: 10s – Command Points: 3 – Tier: 1 – Required Level: 3
Designed for siege attacks, the Shockwave fires delayed-action sonic shells that inflict localised damage. The addition of a second shell after the first has detonated creates a Desolator resonance effect.
Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 5
Despite its name, this unit only takes out aerial enemies with its high-yield missiles and salvos of small missiles, which are ideal for groups of aircraft.
Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 6
Commandos are armoured, parachute-borne infantry units equipped with an EM cannon and shoulder-mounted rocket launchers; once upgraded, they also have C4 explosives to destroy buildings. When garrisonable, commandos always hit their target and gain experience more quickly. Each player is limited to one commando.
Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 8
Unrivalled firepower and impregnable defences, all in a single unit. The Mammoth Tank can obliterate attackers with its twin heavy cannons and rockets. A “provocation Laser Turret” also forces the target to abandon all common sense and attack the Mammoth rather than other units.
Build time: 15s – Command Points: 10 – Tier: 3 – Required Level: 12
The Refractor appears to be a purely defensive unit, with its enormous front shield that deflects enemy fire. That’s when the mirror opens to reveal a Skybeam Beam Cannon. And the enemy is sent to their doom.
Build time: 15s – Command Points: 10 – Tier: 3 – Required Level: 16
The Mastodon is a heavy armoured vehicle capable of delivering devastating strikes, followed by a barrage of rockets to eliminate any remaining survivors. When upgraded, it also carries powerful charges that inflict damage on all nearby units. In short, the Mastodon is a serial killer.
Build time: 20s – Command Points: 12 – Tier: 3 – Required Level: 20
Unlocks Level 2 units and upgrades, and adds the Level 2 weapon to the VCM.
Increases the firing range and line of sight of all Level 1 units.
Increases the movement speed of all Level 1 units.
Reduces the reload time of all Level 1 Laser Rifles and Laser Turrets.
Increases the chance of Level 1 cannons and rockets hitting their target by 50 per cent. Rocket Soldiers no longer miss moving targets. Cannon units remain accurate even whilst moving.
Unlocks Level 3 units and upgrades, and further enhances the VCM.
Optimises the Shockwave with a Resonance Amplifier to improve its evasion capabilities and enable it to detect Shadow Teams within a small radius.
Grants the Sandstorm the ‘Missile Storm’ ability, increasing the number of rockets but reducing their accuracy within the impact zone. Also optimises the impact zone for the Talon and the Commando.
The commando carries charges of C4 which it can throw at structures and heavy units to cause maximum damage.
Increases your VCM’s health and speed.
Grants the Refractor the ability to refract, which splits incoming fire and redirects it back at the enemy. Also grants the Refractor and the Mammoth Tank a Mirror Coat, enabling them to passively reflect enemy attacks.
Equip the Mastodon with powerful bilateral charges.
The pods will gradually regain health and automatically become active under your control once their health has been fully restored.
Further boost your VCM’s health and speed.