Engineer
This fast, lightly armoured non-combat unit is unrivalled when it comes to capturing Tiberium crystals, seizing pods and maintaining allied units.
Build time: 8s – Command Points: 3 – Tier: 1 – Required Level: 1

C&C 4: Tiberian Twilight
This fast, lightly armoured non-combat unit is unrivalled when it comes to capturing Tiberium crystals, seizing pods and maintaining allied units.
Build time: 8s – Command Points: 3 – Tier: 1 – Required Level: 1
The Avenger is Nod’s main tank. It takes down heretics with its main gun and then releases Land Mines when it explodes.
Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1
As easy to produce as it is to destroy, this two-wheeled vehicle with twin rocket launchers is particularly well-suited to harassment and mass-attack strategies.
Construction time: 10s – Command Points: 3 – Tier: 1 – Required Level: 1
The Raider is little more than a machine gun mounted on wheels, but it stands out for its speed.
Build time: 10s – Command Points: 3 – Tier: 1 – Required Level: 1
From a distance, the Scorpion’s tail laser incinerates Nod’s enemies. In close combat, its claws immobilise its victim, leaving them defenceless against the laser.
Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1
This ultra-light tank, armed with a Laser Turret, doesn’t look like much on its own; but when combined with other Spider Tanks, it forms a veritable web of death that ensnares even the most powerful enemies.
Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 2
Despite its small size, the Mantis is particularly versatile, utilising two Scorpion Rockets; if it collects a blue Tiberium core, it also gains a dorsal ballistic missile that will give ground units a hard time.
Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 3
The Flame Tank has but one purpose: to purify the infidels. Even in death, it rains fire down upon its enemies by detonating its fuel reserves.
Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 5
Agile and hard to hit, the Stealth Tank evades Radar to infiltrate enemy units and fire concentrated bursts of rockets.
Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 6
This unit marks a milestone in Nod’s cybernetic evolution: the Cyborg Commando harasses the enemy with lasers and then, once wounded, cybernetically captures the first vehicle it comes into contact with.
Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 8
With its three guns, this heavy combat armoured vehicle is a formidable opponent. As it takes damage, its guns detach to increase its mobility. Once optimised, it fully regenerates.
Build time: 15s – Command Points: 10 – Tier: 3 – Required Level: 12
This imposing Heavy Tank can attach up to four Spider Tanks (six with a blue Tiberium core) and draw on their strength to exponentially increase the power of its laser.
Build time: 20s – Command Points: 12 – Tier: 3 – Required Level: 16
A fast and stealthy Artillery unit, the Specter combines firepower with long range. Adding a Tiberium Catalyst to its shells creates an area-of-effect blast.
Construction time: 12s – Command Points: 6 – Tier: 3 – Required Level: 20
Unlocks Level 2 units and upgrades, and adds the Level 2 weapon to the VCM.
Increases the firing range and line of sight of all Level 1 units.
Increases the movement speed of all Level 1 units.
Reduces the reload time of all Level 1 Laser Rifles and Laser Turrets.
Increases the chance of Level 1 cannons and rockets hitting their target by 50 per cent. Rocket Soldiers no longer miss moving targets. Cannon units remain accurate even whilst moving.
Unlocks Level 3 units and upgrades, and further enhances the VCM.
Grants the ‘Trail of Flame’ ability to the Flame Tank, which leaves a trail of flame and increases its speed.
Grants the Cyborg Commando stealth.
The VCM goes stealth in structure mode.
Reduces the experience required to advance in rank for Spider Tanks and Widow Tanks.
Increases the Stealth Tank’s evasion bonus and grants a small stealth radius.
Upgrade spectral Artillery with Tiberium shells, which release a cloud of Tiberium and reduce enemy armour.
The pods will gradually regain health and become active automatically under your control once their health has been fully restored.
The VCM becomes stealthy when it is on the move.