Nod – Attack class

Nod – Attack class

C&C 4: Tiberian Twilight

Units

Engineer

This fast, lightly armoured non-combat unit is unrivalled when it comes to capturing Tiberium crystals, seizing pods and maintaining allied units.

Build time: 8s – Command Points: 3 – Tier: 1 – Required Level: 1

Avenger

The Avenger is Nod’s main tank. It takes down heretics with its main gun and then releases Land Mines when it explodes.

Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1

Attack Cycle

As easy to produce as it is to destroy, this two-wheeled vehicle with twin rocket launchers is particularly well-suited to harassment and mass-attack strategies.

Construction time: 10s – Command Points: 3 – Tier: 1 – Required Level: 1

Raider

The Raider is little more than a machine gun mounted on wheels, but it stands out for its speed.

Build time: 10s – Command Points: 3 – Tier: 1 – Required Level: 1

Scorpion

From a distance, the Scorpion’s tail laser incinerates Nod’s enemies. In close combat, its claws immobilise its victim, leaving them defenceless against the laser.

Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 1

Spider Tank

This ultra-light tank, armed with a Laser Turret, doesn’t look like much on its own; but when combined with other Spider Tanks, it forms a veritable web of death that ensnares even the most powerful enemies.

Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 2

Mantis

Despite its small size, the Mantis is particularly versatile, utilising two Scorpion Rockets; if it collects a blue Tiberium core, it also gains a dorsal ballistic missile that will give ground units a hard time.

Build time: 12s – Command Points: 6 – Tier: 1 – Required Level: 3

Flame Tank

The Flame Tank has but one purpose: to purify the infidels. Even in death, it rains fire down upon its enemies by detonating its fuel reserves.

Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 5

Stealth Tank

Agile and hard to hit, the Stealth Tank evades Radar to infiltrate enemy units and fire concentrated bursts of rockets.

Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 6

Cyborg Commando

This unit marks a milestone in Nod’s cybernetic evolution: the Cyborg Commando harasses the enemy with lasers and then, once wounded, cybernetically captures the first vehicle it comes into contact with.

Build time: 12s – Command Points: 6 – Tier: 2 – Required Level: 8

Avatar Warmech

With its three guns, this heavy combat armoured vehicle is a formidable opponent. As it takes damage, its guns detach to increase its mobility. Once optimised, it fully regenerates.

Build time: 15s – Command Points: 10 – Tier: 3 – Required Level: 12

Widow

This imposing Heavy Tank can attach up to four Spider Tanks (six with a blue Tiberium core) and draw on their strength to exponentially increase the power of its laser.

Build time: 20s – Command Points: 12 – Tier: 3 – Required Level: 16

Specter

A fast and stealthy Artillery unit, the Specter combines firepower with long range. Adding a Tiberium Catalyst to its shells creates an area-of-effect blast.

Construction time: 12s – Command Points: 6 – Tier: 3 – Required Level: 20

Upgrades

1★ Tier 2 Tech

Unlocks Level 2 units and upgrades, and adds the Level 2 weapon to the VCM.

1★ Range Boost

Increases the firing range and line of sight of all Level 1 units.

1★ Speed Boost

Increases the movement speed of all Level 1 units.

1★ Refire Boost

Reduces the reload time of all Level 1 Laser Rifles and Laser Turrets.

1★ Accuracy Boost

Increases the chance of Level 1 cannons and rockets hitting their target by 50 per cent. Rocket Soldiers no longer miss moving targets. Cannon units remain accurate even whilst moving.

2★ Tier 3 Tech

Unlocks Level 3 units and upgrades, and further enhances the VCM.

2★ Trail of Flame

Grants the ‘Trail of Flame’ ability to the Flame Tank, which leaves a trail of flame and increases its speed.

2★ Infiltration Module

Grants the Cyborg Commando stealth.

2★ Stealth Generator

The VCM goes stealth in structure mode.

2★ Arachnophobia

Reduces the experience required to advance in rank for Spider Tanks and Widow Tanks.

3★ Cloaking Field

Increases the Stealth Tank’s evasion bonus and grants a small stealth radius.

3★ Tiberium Catalyst

Upgrade spectral Artillery with Tiberium shells, which release a cloud of Tiberium and reduce enemy armour.

3★ Backup Systems

The pods will gradually regain health and become active automatically under your control once their health has been fully restored.

3★ Mobile Stealth Generator

The VCM becomes stealthy when it is on the move.