Scrin

Scrin

C&C 3: Tiberium Wars

Units

Buzzers

Buzzers resemble swarms of flying insects capable of cutting through flesh and light armour. They appear to have limited sensory perception.

Disintegrators

These metal creatures destroy vehicles with a beam that is as powerful as it is merciless. When they are shot down, they explode, damaging nearby vehicles.

Assimilator

This Alien, which is undetectable when stationary, easily takes over enemy structures. It is also capable of repairing Scrin structures and capturing defeated vehicles.

Shock Troopers

Elite Cadres can launch fierce attacks on densely populated areas. These soldiers are not afraid to take on armoured vehicles.

Mastermind / Mastermind

The Mastermind is able to teleport troops and take control of his surroundings. He appears in the midst of enemy forces and seizes their vehicles, buildings and infantry units.

Researcher / Seeker

Apparently designed for exploration, this lightweight vehicle is equipped not only with advanced radar systems but also with plasma discs.

Armoured vehicle / Gun Walker

This bipedal vehicle is equipped with high-rate-of-fire Laser Turrets capable of mowing down infantry and aircraft.

Harvester / Collector

The harvester absorbs Tiberium and transports it to the extractor. When it contains Tiberium, the harvester can repair itself automatically.

Devourer Tank

The Devourer Tank is armed with long-range proton cannons and can also consume Tiberium to power its beam.

Corrupter / To corrupt

The Corrupter releases a corrosive substance that has devastating effects on structures and infantry. Paradoxically, this substance appears to boost the alien troops’ performance.

Annihilator Tripod / Annihilator Tripod

This destructive machine is equipped with three Beam Cannons mounted on independently articulated tentacles. These legs are so powerful that it can destroy vehicles simply by walking over them.

Drone Ship

This enormous floating tower lands and unfolds to establish a Scrin base. It is the equivalent of the VCM.

Stormrider

This is a high-speed attack aircraft, equipped with a plasma cannon that is effective against both ground and air forces.

Devastator Warship

The Devastator Warship can inflict irreparable damage on anything within range of its Zeus plasma disc emplacements, whose power is matched only by their range.

Planetary Assault Carrier

This large vessel carries a reserve of combat aircraft capable of launching fierce attacks on ground units. The planetary assault unit generates terrifying ion storms.

Mothership

The Scrins’ mothership is moving slowly. It is a super-weapon that emits an energy wave powerful enough to disintegrate its target and trigger a chain reaction capable of levelling an entire city.

Buildings

Drone Platform

The Drone Platform can construct buildings to form a base. It also activates the Radar Upgrade.

Reactor

As the main source of energy for the alien bases, the Reactor uses Tiberium radiation to power other Scrin structures.

Extractor

The extractor collects and stores the Tiberium harvested by the alien harvesters. Working alongside a harvester, it is essential for the Scrins to fund their war effort.

Portal

Transport the Scrin infantry through a Portal. Unfortunately, it isn’t powerful enough to allow heavy units to pass through.

Warp Sphere

The Warp Sphere creates a portal capable of teleporting Scrin vehicles. It contains drones that repair vehicles within its perimeter and can also deploy Reconstruction Drones should the need arise.

Nerve Center

Essential for advanced alien bases, the Nerve Center can be used both to communicate with distant alien forces and to deploy Lightning spikes to protect a base.

Gravity Stabilizer

The Gravity Stabilizer controls gravitational fluctuations on the planetary body on which it is mounted, in order to ensure the safe teleportation of alien spacecraft.

Stasis Chamber

The Stasis Chamber can accommodate advanced alien infantry, such as Elite Cadres and Masterminds. It can also project a Stasis Shield onto any point on the battlefield.

Technology Assembler

The Technology Assembler enables the production of the Scrins’ most powerful units, equips forces with upgrades and can render ground units immune to attacks for a limited period of time.

Signal transmitter

The Signal Transmitter is used to contact a massive Scrin Mothership. It can also change frequency to open nearby tunnels.

Foundry

A foundry acts as a Drone Platform, as it creates structures and thus enables alien foremen to build a base quickly.

Buzzer Hive

A buzzer hive contains countless aggressive buzzers. If they are destroyed, the hive spawns more immediately.

Photon Cannon

Photon Cannon blasts are capable of destroying ground vehicles. Infantry units are too small to be targeted directly.

Plasma Missile Battery

The Plasma Missile Battery fires Desolators capable of destroying enemy aircraft.

Growth Accelerator

The Scrins are the only ones who build these mysterious Growth Accelerators, which increase the profitability of their Tiberium fields.

Storm Column

The Storm Column generates a localised ion storm that escorts the alien vessels. It can transform the storm into a bolt of lightning capable of damaging aircraft, vehicles and infantry.

Rift Generator

The Scrins use this particularly dangerous device to create a flashpoint on the battlefield, through which they eject everything in the vicinity into outer space.

Explorer / Explorer

Obsessed with Tiberium, the Scrins often send their Explorers to establish a presence in Tiberium-rich areas. This allows the harvest to begin.

Upgrades

Fusion Reactor

The Scrin technology assembler enables reactors and associated components to increase their power output via a Fusion Reactor.

Plasma Disk Launchers (Technology Assembler)

Normally reserved for armoured divisions, Plasma Disk Launchers – capable of targeting and shooting down even the fastest aircraft – can also be adapted for use by the Scrins’ strongest infantrymen (Shock Troopers).

Blink Packs (Technology Assembler)

Elite Cadres can use Blink Packs to move instantly from one point on the battlefield to another, much to the dismay of their enemies.

Forcefield Generators (Technology Assembler)

Forcefield Generators (Annihilator Tripods, Desolator Warships, Planetary Assault Units) produce an energy shield capable of temporarily withstanding significant force, including an EMP blast.

Superweapons

Tiberium Vibration Scan (Nerve Center)

The Scrins’ Tiberium Vibration Scan is so powerful that it instantly detects Tiberium fields, as well as life forms, structures and vehicles containing Tiberium.

The Swarm (Nerve Center)

As some situations require more buzzers than anticipated, the alien foremen stand ready to send a full Swarm into action should the need arise.

Lightning Spike (Nerve Center)

The Scrins have developed the Lightning spike to defend themselves effectively against the most common types of combat units.

Reconstruction Drones (Warp Sphere)

The Scrins’ foremen are training to supply Reconstruction Drones to forces in need of repairs, even in the midst of combat.

Stasis Shield (Stasis Chamber)

Anything caught within a shield is temporarily disabled (as if frozen in time) and becomes impervious to all possible attacks.

Phase Field (Technology Assembler)

The Phase Field makes the units it affects difficult to attack and unable to fight. Alien foremen use this power to send forces behind the bases’ conventional defences.

Wormhole (Signal transmitter)

The Scrins’ wormhole creates a space-time tunnel through which military forces can travel in an instant.

Mothership (Signal transmitter)

Whilst it is undoubtedly not the only vessel to house the Scrins’ high command, the mothership poses an extremely dangerous threat, the full power of which can be unleashed in battle should it be called upon.

Rift (Rift Generator)

The Scrins’ most powerful weapon creates a hole in the fabric of space. This hole sucks in everything around it.