Allied Forces

Allied Forces

C&C: Red Alert 2.5

Units

Peacekeeper

As a front-line Soldier in the Allied Forces, the Peacekeeper is primarily equipped with defensive weaponry, but is by no means lacking in offensive capabilities.

Attack Dog

This highly trained German Shepherd can go on reconnaissance missions to sniff out enemy Sleeper Ambushes, guard key positions and attack Light Infantry units.

Javelin Soldier

Heavy support soldier responsible for operating surface-to-air and anti-vehicle Scorpion Rocket launchers.

Engineer

The engineer is unarmed, but his case contains a range of accessories for harnessing various technologies. The best engineers are capable of capturing an enemy installation on their own in a matter of seconds, but they never venture very far without an armed escort.

Legionnaire

His weapon is unique because, rather than destroying enemy units or structures, it simply sends them out of time.

Tanya (available as a solo track only)

When the order is for total destruction, the Allies call on Tanya. She makes full use of her Minigun guns.

Paladin Tank

The Paladin is the standard tank of the Allied Forces. It can be very useful for base assaults, but it is also capable of crushing enemy infantry units. This all-rounder can be used for both defence and attack.

Prospector

The Allied Forces remain operational thanks to this modest, unarmed vehicle. The Prospector can be deployed as an autonomous Outpost with a view to expanding the base.

Prism Tank

This extremely powerful tank is equipped with a weapon similar to that of the Prism Tank. Its powerful and deadly beam of light bounces off the target onto nearby enemies, meaning this vehicle is perfectly capable of destroying groups of enemy units all on its own.

Apollo

A state-of-the-art fighter aircraft, equipped with laser weapons and capable of Mach 3 speeds, and piloted by the best pilots from the allied nations.

Century Bomber

Built in the United States, this sturdy aircraft is capable of flying low over fortified enemy areas whilst carrying out intensive bombing raids.

Chronocopter

A British light helicopter, equipped with state-of-the-art non-lethal weapons: a beam that sends the enemy back in time.

Buildings

Construction site

As the starting point for all Allied operations, the Construction Yard is used to train troops and produce vehicles.

Power Plant

Power plants supply power to all your basic structures and defences. If your energy sources run out, your production will slow down.

Tiberium Refinery

As a key component of the Allied economy, the Tiberium Refinery transforms ore into economic resources.

Boot Camp

Training centre for all Allied infantry units, animals and specialists.

Armor Facility

From armoured vehicles to Prism Tanks, this Allied centre enables you to produce all your land vehicles.

Defense HQ

Advanced weapons are the exclusive preserve of Defense HQ, once the necessary technologies have been unlocked.

Airbase

As the first step towards air supremacy, this airbase allows you to produce a wide range of airborne units.

Prism Tower

The Prism Tower is a very powerful defence for the Allied Forces. It fires a highly concentrated beam of light at approaching enemy ground units.

Missile Turret

The Missile Turrets are, in fact, an anti-aircraft system designed to protect Allied airbases from Soviet aircraft.