Allied Forces

Allied Forces

C&C: Red Alert 3

Units

Attack Dog

This highly trained German Shepherd can go on reconnaissance missions to sniff out enemy Sleeper Ambushes, guard key positions and attack Light Infantry units. Allied sonic technologies have made it possible to amplify its bark to stun enemy Soldiers.

Peacekeeper / Peacemaker

As a front-line soldier in the Allied Forces, the Peacekeeper is primarily equipped with defensive weaponry, but he is no slouch when it comes to attack either. The combination of a Combat Shotgun and a riot shield often proves decisive in combat.

Scorpion Rocket Soldier / Javelin Soldier

A heavy support soldier responsible for operating SAM and anti-vehicle missile launchers. The Javelin Soldier can ‘mark’ enemy targets to inflict even greater damage on them.

Engineer / Sapper

The engineer is unarmed, but his kit contains a range of tools for repairing or commandeering various pieces of equipment and setting up emergency tents to treat wounded troops. The best engineers are capable of capturing an enemy installation on their own in a matter of seconds, but they never venture very far without an armed escort.

Spy: [I]

The spy is a master of camouflage and excels at infiltrating enemy operational bases. He heads out into the field unarmed, but his ability to gather valuable intelligence, sabotage enemy bases and bribe Soldiers is invaluable.

Tanya: [II]

When the order is for total destruction, the Allies call on Tanya. She makes full use of her Minigun and C4, which are effective against any enemy on land, at sea or in the air. Her time belt allows her to rewind time by 10 seconds in the event of an incident.

Prospector

The Allied Forces remain operational thanks to this modest, unarmed vehicle. The Prospector continuously collects ore and transports it to the Tiberium Refinery, where it is processed. It can also be deployed as an autonomous Outpost with a view to expanding the base.

Amphibious VCP / Riptide ACV

A small, manoeuvrable hovercraft, ideal for troop transport and fire support thanks to its built-in machine gun and twin torpedo launchers.

Scalable Multigunner IFV

The infantry fighting vehicle is a robust and incredibly versatile armoured vehicle. Its standard rocket launcher adapts to suit the passengers’ weapons.

Guardian Tank: [I]

The flagship of the Allied armoured units. If its 90 mm gun is not enough, the Guardian Tank can pin down enemy positions to enable large-scale Allied bombardments.

Canon Athena / Athena Cannon: [II]

Linked to laser satellites in orbit, the Athena Cannon can mark targets and strike them in a spectacular and Desolator-like manner. The satellites can also provide temporary protection for the Athena Cannon against potential attacks.

Mirage Tank: [II]

A true precision weapon, the Mirage Tank is a stealth tank equipped with two spectral cannons capable of melting metal. Its special ability allows it to camouflage nearby units.

Mobile construction vehicle / MCV

Robust, amphibious and versatile, the VCM is essential for establishing forward bases, recovering resources, manufacturing support equipment and training Allied Forces. The protection of VCMs is every Commander’s top priority.

Vindicator

A medium-range bomber specialised in strategic strikes against ground targets, using two laser-guided bombs.

Apollo Fighter / Apollo Fighter

A state-of-the-art fighter aircraft, equipped with laser weapons and capable of Mach 3 speeds, and piloted by the best pilots from the allied nations.

Cryocopter: [I]

A British light helicopter, equipped with state-of-the-art non-lethal weapons: a beam that freezes the enemy in normal attack mode and a beam that shrinks them in special mode.

Bombardier Century / Century Bomber: [II]

Built to American specifications, this sturdy aircraft can fly low over fortified enemy positions, carrying out an intensive bombing raid, before dropping paratroopers to finish the job.

Prospector

The Allied Forces remain operational thanks to this modest, unarmed vehicle. The Prospector continuously collects ore and transports it to the Tiberium Refinery, where it is processed. It can also be deployed as an autonomous Outpost with a view to expanding the base.

Dolphin / Dolphin

Trained and armed dolphins, capable of detecting enemy fleets or attacking them with anti-ship sonic weapons.

Amphibious VCP / Riptide ACV

A small, manoeuvrable hovercraft, ideal for troop transport and fire support thanks to its built-in machine gun and twin torpedo launchers.

Hydrofoil / Hydrofoil

A light vessel designed for surveillance and defence, but equipped with two formidable weapons: a 20 mm Icarus cannon and a jammer.

Assault Destroyer: [I]

A formidable Allied amphibious warship, equipped with a powerful cannon, submarine charges and magnetic armour capable of deflecting enemy fire.

Aircraft Carrier: [II]

A floating fortress capable of deploying squadrons of short-range drone fighters and Desolator missiles, which fry electrical systems across the entire blast radius.

Mobile construction vehicle / MCV

Robust, amphibious and versatile, the VCM is essential for establishing forward bases, recovering resources, manufacturing support equipment and training Allied Forces. The protection of VCMs is every Commander’s top priority.

Buildings

Construction Yard / Construction site

As the starting point for all Allied operations, the Construction Yard enables troops to be trained and vehicles to be produced, and then issues the necessary authorisations for their optimisation.

Power Plant / Power station

Power plants supply power to all your basic structures and defences. If your energy sources run out, your production comes to a halt.

Boot Camp / Training camp

Training centre for all Allied infantry units, animals, Spies and specialists.

Tiberium Refinery / Ore Refinery

A key component of the Allied economy, the Tiberium Refinery transforms the ore collected by prospectors into economic resources. Every Tiberium Refinery is fitted with a harvester as standard.

Armor Facility

From armoured vehicles to Mirage Tanks, this Allied centre can produce all your land vehicles.

Port / Seaport

Ports are key to your entire shipbuilding industry.

Airbase

As the first step towards air supremacy, this airbase allows you to produce a wide range of airborne units.

Defense Bureau / Tech Centre

Super-weapons and advanced defences are the preserve of the Defense Bureau, once the necessary technologies have been unlocked.

Command Hub

A remote base situated some distance from the Construction Yard, the Command Hub allows you to extend your control over the ground and optimise nearby units.

Fortress Wall / Fortress wall

The most basic defensive structure. Each investment allows you to build a section of wall. Place two sections in a straight line right next to each other to see them join together automatically.

Upgradable Turret / Multigunner Turret

Standard basic defences; the Multigunner Turrets are garrisonable and can accommodate garrisoned infantry to provide their users with greater firepower.

Spectrum Tower

Advanced basic armour equipped with a spectral dispersion cannon similar to that of the Mirage Tank.

Chronosphere / Chronosphere

With its incredible ability to teleport units, the Chronosphere gives you a significant tactical advantage. It also allows you to redeploy your units into the most hostile environments, but this process can prove fatal to your infantry.

Proton Collider

The absolute nightmare of every enemy base, the Proton Collider is the Allies’ ultimate weapon… to be used as a last resort.

Superweapons

1★ Advanced Aeronautics

Improves all aspects of the Allied Forces’ aviation capabilities.

1★ Radar scan

Discover a glimpse of the fog of war.

1★ High Technology

Upgrading your Attack Dogs, Guardian Tanks, Cryocopters and drone carriers.

2★ Surgical Strike

Call in a Bombardier Artémis to take out the target of your choice.

2★ Chrono Rift – Level 1

Everything in the vicinity of this anomaly disappears for a brief moment.

2★ Chrono Swap

Swap the positions of two of your units.

3★ Time Bomb – Level 1

Place a fast-fusing explosive charge at the designated point.

3★ Chrono Chasm – Level 2

Everything in the vicinity of this anomaly disappears for a brief moment.

3★ Cryoshot – Level 1

Freezes the structures and units in an area for a short time, leaving them highly vulnerable.

4★ Deluxe Time Bomb – Level 2

Place a fast-fusing explosive charge at the designated point.

4★ Chrono Fissure – Level 3

Everything in the vicinity of this anomaly disappears for a brief moment.

4★ Cryoblast – Level 2

Freezes the structures and units in an area for a short time, leaving them highly vulnerable.

5★ Supreme Time Bomb – Level 3

Place a fast-fusing explosive charge at the designated point.

5★ Free Trade

Increases the amount of ore carried by your prospectors.

5★ Cryogeddon – Level 3

Freezes the structures and units in an area for a short time, leaving them highly vulnerable.